Bateson's learning types transfered to playing
From Mmswiki
Here's an approach of a transfer to gaming:
Gaming 0 - Knowing the rules of a game
Gaming I - Making a resp. the best move in a given situation. This aims for a fast, rational, efficent, secure and goal-oriented handling of a game.
Gaming II - Using the best gaming strategy, and thus being able to creatively develop new tactics and surprising, unusal moves within the framework of the game’s rules. This allows for a flexible approach to difficult, complex, or yet unknown situations, but with a specific goal or outcome in mind. Baffle and awe opponents as well as allies.
Gaming III - Accepting given goals, rules, strategies as constructions which can and should be altered if the game seems to be too torn by inner conflicts, has rules contradicting each others, or strategies cumulatively failing in certain situations. One goal is to create new goals. This may include a change of perspective on said items as well as their actual re-interpreting as toys instead of inherent game-parts.
--Weytan 20:22, 1 December 2008 (UTC)
