Outside context problem

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Outside Context Problem

  • "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop. The usual example given to illustrate an Outside Context Problem was imagining you were a tribe on a largish, fertile island; you'd tamed the land, invented the wheel or writing or whatever, the neighbours were cooperative or enslaved but at any rate peaceful and you were busy raising temples to yourself with all the excess productive capacity you had, you were in a position of near-absolute power and control which your hallowed ancestors could hardly have dreamed of and the whole situation was just running along nicely like a canoe on wet grass... when suddenly this bristling lump of iron appears sailless and trailing steam in the bay and these guys carrying long funny-looking sticks come ashore and announce you've just been discovered, you're all subjects of the Emperor now, he's keen on presents called tax and these bright-eyed holy men would like a word with your priests."

Iain Banks (1996), "Excession"


This can be compared to:

  • "It is generally agreed that the first jigsaw puzzle was produced around 1760 by John Spilsbury, a London engraver and mapmaker. Spilsbury mounted one of his maps on a sheet of hardwood and cut around the borders of the countries using a fine-bladed marquetry saw. The end product was an educational pastime, designed as an aid in teaching British children their geography. The idea caught on and, until about 1820, jigsaw puzzles remained primarily educational tools."

Daniel McAdam (2004), "History of Jigsaw Puzzles" [1]

and this:

  • "Situation puzzles are usually played in a group, with one person hosting the puzzle and the others asking questions which can only be answered with a "yes" or "no" answer. Depending upon the settings and level of difficulty, other answers, hints or simple explanations of why the answer is yes or no, may be considered acceptable. The puzzle is solved when one of the players is able to recite the narrative the host had in mind, in particular explaining whatever aspect of the initial scenario was puzzling. These puzzles are inexact and many puzzle statements have more than one possible fitting answer. The goal however is to find out the story as the host has it in mind."

Wikipedia (16.3.2009), "Situation puzzle" [2]

custom writing

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